Medieval II: Total War - A Strategy Game for History Lovers
If you are a fan of strategy games and historical simulations, you might have heard of Medieval II: Total War, a game that lets you command armies, build empires, and conquer the world in the Middle Ages. But if you haven't played it yet, you might be wondering what makes it so special and why you should give it a try. In this article, we will tell you everything you need to know about Medieval II: Total War, from its features and gameplay to its tips and tricks. By the end of this article, you will be ready to embark on your own epic adventure in one of the most turbulent and fascinating periods of history.
Introduction
What is Medieval II: Total War?
Medieval II: Total War is a strategy video game developed by The Creative Assembly and published by Sega in 2006. It is the fourth instalment of the award-winning Total War series of strategy games, which combine turn-based empire management with real-time battles. Medieval II: Total War is set in the period from 1080 to 1530, covering the events of the High and Late Middle Ages, such as the Crusades, the Hundred Years' War, the Mongol invasions, the Renaissance, and the discovery of the Americas. The game features 21 playable factions from Europe, the Middle East, and the Americas, each with its own unique units, buildings, culture, religion, and objectives. The game also includes four expansion campaigns that focus on specific regions and time periods: Britannia, Teutonic, Crusades, and New World.
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Why should you play Medieval II: Total War?
Medieval II: Total War is a game that offers you a lot of variety, challenge, and fun. Here are some of the reasons why you should play it:
It is immersive and realistic. The game recreates the historical atmosphere and events of the Middle Ages with stunning graphics, sound effects, music, and voice acting. You will feel like you are really there, witnessing the rise and fall of kingdoms, the clash of cultures and religions, and the glory and horror of war.
It is strategic and tactical. The game gives you a lot of freedom and options to manage your empire and fight your battles. You can choose your faction, your allies and enemies, your religion and culture, your economy and diplomacy, your army composition and formation, your siege tactics and battle plans. You will have to think carefully and adapt to different situations and challenges.
It is epic and exciting. The game lets you experience some of the most memorable moments and events of history, such as leading a crusade to Jerusalem, defending against a Mongol horde, exploring the New World with Christopher Columbus, or fighting in the Battle of Agincourt. You will also witness some spectacular scenes and animations, such as massive battles featuring up to 10,000 troops on epic 3D battlefields, or stunning finishing moves that show your enemies being decapitated, impaled, or burned alive.
Features of Medieval II: Total War
Campaigns
The game offers you five different campaigns to choose from:
<h4 Britannia
This campaign is set in the British Isles in the 13th century, during the wars between England, Scotland, Wales, and Ireland. You can play as one of five factions: England, Scotland, Wales, Ireland, or Norway. Your goal is to conquer the whole island and become the King of Britain. You will have to deal with rebellions, invasions, and the Pope's interference. You will also have access to some unique units, such as longbowmen, highlanders, and berserkers.
Teutonic
This campaign is set in the Baltic region in the 13th and 14th centuries, during the Northern Crusades and the rise of the Teutonic Order. You can play as one of four factions: the Teutonic Order, Denmark, Lithuania, or Novgorod. Your goal is to either spread or resist Christianity in the pagan lands. You will have to face the Mongol threat, the Hanseatic League, and the Black Death. You will also have access to some unique units, such as Teutonic knights, huscarls, boyars, and pagan warriors.
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Crusades
This campaign is set in the Middle East in the 12th and 13th centuries, during the Third and Fourth Crusades. You can play as one of four factions: the Kingdom of Jerusalem, the Principality of Antioch, Egypt, or Turkey. Your goal is to either defend or conquer the Holy Land and secure your religious dominance. You will have to deal with crusader states, Muslim factions, Byzantine interference, and assassins. You will also have access to some unique units, such as Templars, Hospitallers, Mamluks, and Hashashin.
New World
This campaign is set in the Americas in the 16th century, during the Age of Discovery and Conquest. You can play as one of six factions: Spain, England, France, Portugal, Aztecs, or Mayans. Your goal is to either colonize or resist colonization in the New World. You will have to face native tribes, European rivals, pirates, and diseases. You will also have access to some unique units, such as conquistadors, musketeers, jaguar warriors, and eagle warriors.
Factions
The game features 21 playable factions from three different regions: Europe, the Middle East, and the Americas. Each faction has its own strengths and weaknesses, as well as its own units, buildings, culture, religion, and objectives. Here are some examples of the factions you can play as:
European
England: A powerful and wealthy faction that excels in archery and naval warfare. Its units include longbowmen, billmen, yeomen archers, dismounted English knights, and cannon ships. Its buildings include castles, cathedrals, markets, and universities. Its culture is feudal and its religion is Catholicism. Its objectives are to conquer France and Scotland.
France: A large and influential faction that excels in cavalry and siege warfare. Its units include gendarmes, chevaliers, arquebusiers, and trebuchets. Its buildings include citadels, abbeys, vineyards, and guild halls. Its culture is chivalric and its religion is Catholicism. Its objectives are to defend against England and expand in Europe.
Holy Roman Empire: A diverse and decentralized faction that excels in infantry and artillery warfare. Its units include landsknechts, ritterbruder, handgunners, and bombards. Its buildings include imperial palaces, monasteries, mines, and gunsmiths. Its culture is imperial and its religion is Catholicism. Its objectives are to unify Germany and dominate Central Europe.
Middle Eastern
Egypt: A rich and populous faction that excels in cavalry and missile warfare. Its units include mamluks, naffatun, camel gunners, and ballista elephants. Its buildings include pyramids, mosques, bazaars, and madrasas. Its culture is Islamic and its religion is Sunni Islam. Its objectives are to control the Holy Land and North Africa.
Turkey: A dynamic and aggressive faction that excels in cavalry and siege warfare. Its units include sipahis, janissaries, naphtha throwers, and great bombards. Its buildings include sultan's palaces, tekkes, caravanserais, and imarets. Its culture is Islamic and its religion is Sunni Islam. Its objectives are to conquer Constantinople and Anatolia.
Mongols: A nomadic and fearsome faction that excels in cavalry and shock warfare. Its units include mongol horse archers, keshiks, kataphraktoi, and rocket launchers. Its buildings include yurts, ger tents, blacksmiths, and stables. Its culture is nomadic and its religion is Tengriism. Its objectives are to invade Europe and Asia.
American
Aztecs: A warlike and ritualistic faction that excels in infantry and ambush warfare. Its units include jaguar warriors, eagle warriors, cuauhtli warriors, and tlaxcalan allies. Its buildings include temples, ball courts, markets, and sacrificial altars. Its culture is mesoamerican and its religion is polytheism. Its objectives are to resist the European invaders and expand in Mesoamerica.
Mayans: A civilized and scientific faction that excels in missile and defensive warfare. Its units include mayan archers, mayan spearmen, mayan crossbowmen, and mayan nobles. Its buildings include pyramids, observatories, farms, and libraries. Its culture is mesoamerican and its religion is polytheism. Its objectives are to resist the European invaders and preserve their culture.
Units
The game features hundreds of different units from various categories: infantry, cavalry, missile, siege, naval, mercenary, rebel, hero, etc. Each unit has its own stats, such as attack, defense, charge, morale, stamina, etc. Each unit also has its own abilities, such as hiding, skirmishing, flaming arrows, etc. Some units are unique to certain factions, while others are common or shared. Here are some examples of the units you can use in the game:
Infantry
Infantry units are the backbone of any army. They are usually armed with swords, axes, spears, or pikes. They can form different formations, such as shield wall, schiltrom, or phalanx. They can also use different tactics, such as flanking, charging, or holding the line. Some of the infantry units in the game are:
Dismounted English Knights: These are the elite heavy infantry of England. They wear plate armor and wield longswords. They have high attack and defense, but low speed and stamina. They are effective against most infantry units, but vulnerable to missile and cavalry units.
Landsknechts: These are the mercenary pikemen of the Holy Roman Empire. They wear colorful clothing and wield long pikes. They have moderate attack and defense, but high morale and stamina. They are effective against cavalry units, but vulnerable to missile and flanking units.
Jaguar Warriors: These are the fanatical warriors of the Aztecs. They wear jaguar skins and wield obsidian clubs. They have high attack and charge, but low defense and morale. They are effective against light infantry units, but vulnerable to heavy infantry and missile units.
Cavalry
Cavalry units are the most mobile and versatile units in the game. They are usually armed with lances, swords, or bows. They can perform different roles, such as scouting, harassing, flanking, or charging. They can also use different abilities, such as wedge formation, lance formation, or cantabrian circle. Some of the cavalry units in the game are:
Gendarmes: These are the elite heavy cavalry of France. They wear full plate armor and wield lances and swords. They have high attack and charge, but low speed and stamina. They are effective against most units, but vulnerable to pikes and gunpowder units.
Mongol Horse Archers: These are the light cavalry of the Mongols. They wear leather armor and wield composite bows. They have high speed and missile attack, but low melee attack and defense. They are effective against slow and unarmored units, but vulnerable to heavy cavalry and missile units.
Sipahis: These are the medium cavalry of Turkey. They wear chainmail armor and wield scimitars and bows. They have moderate attack and defense, but high speed and stamina. They are effective against light infantry and missile units, but vulnerable to heavy infantry and cavalry units.
Siege
Siege units are the specialized units that are used to attack or defend fortifications. They are usually armed with catapults, trebuchets, cannons, or rockets. They can cause massive damage to walls, towers, gates, or enemy units. They can also use different ammunition, such as stones, fireballs, or explosive shells. Some of the siege units in the game are:
Trebuchet: This is a large and powerful siege engine that can hurl huge stones over long distances. It has high damage and range, but low accuracy and reload time. It is effective against walls, towers, and large groups of units, but vulnerable to missile and cavalry units.
Great Bombard: This is a massive and destructive cannon that can blast holes in walls and gates. It has high damage and accuracy, but low range and reload time. It is effective against fortifications and heavy units, but vulnerable to missile and flanking units.
Rocket Launcher: This is a unique and exotic siege weapon that can fire rockets that explode on impact. It has high damage and splash damage, but low range and accuracy. It is effective against walls, towers, and clustered units, but vulnerable to missile and cavalry units.
Buildings
Buildings are the structures that you can construct in your settlements to improve your economy, military, religion, and culture. They are divided into four categories: military, religious, economic, and cultural. Each category has different types of buildings that provide different benefits and bonuses. Some buildings are common to all factions, while others are unique or shared. Here are some examples of the buildings you can build in the game:
Military
Military buildings are the buildings that allow you to recruit, train, and upgrade your units. They also provide defense and morale bonuses to your garrison. Some of the military buildings in the game are:
Barracks: This is a basic military building that allows you to recruit militia and peasant units. It also provides a small defense bonus to your settlement.
Armoury: This is an advanced military building that allows you to upgrade the armor of your units. It also provides a moderate defense bonus to your settlement.
Castle: This is a special military building that allows you to recruit elite and unique units. It also provides a large defense bonus to your settlement.
Religious
Religious buildings are the buildings that allow you to spread and maintain your religion in your settlements and regions. They also provide happiness and public order bonuses to your population. Some of the religious buildings in the game are:
Church: This is a basic religious building that allows you to recruit priests and convert the population to Catholicism. It also provides a small happiness bonus to your settlement.
Mosque: This is a basic religious building that allows you to recruit imams and convert the population to Islam. It also provides a small happiness bonus to your settlement.
Temple: This is a basic religious building that allows you to recruit shamans and convert the population to polytheism. It also provides a small happiness bonus to your settlement.
Economic
Economic buildings are the buildings that allow you to generate income and resources in your settlements and regions. They also provide trade and growth bonuses to your economy. Some of the economic buildings in the game are:
Market: This is a basic economic building that allows you to collect taxes and trade goods with other factions. It also provides a small trade bonus to your settlement.
Farm: This is a basic economic building that allows you to produce food and increase the population growth of your settlement. It also provides a small growth bonus to your settlement.
Mine: This is an advanced economic building that allows you to extract gold and silver from the ground and increase your income. It also provides a moderate trade bonus to your settlement.
Cultural
Cultural buildings are the buildings that allow you to improve the happiness and loyalty of your population and influence the culture of your settlements and regions. They also provide education and law bonuses to your society. Some of the cultural buildings in the game are:
Town Hall: This is a basic cultural building that allows you to administer your settlement and maintain public order. It also provides a small law bonus to your settlement.
Theatre: This is an advanced cultural building that allows you to entertain your population and increase their happiness. It also provides a moderate happiness bonus to your settlement.
University: This is a special cultural building that allows you to research new technologies and unlock new units and buildings. It also provides a large education bonus to your settlement.
Tips and Tricks for Medieval II: Total War
How to manage your empire
Managing your empire in Medieval II: Total War can be challenging, but rewarding. Here are some tips and tricks to help you succeed:
Expand wisely. Don't try to conquer everything in sight, as this will stretch your resources and expose you to enemies. Focus on securing strategic locations, such as ports, bridges, or chokepoints, and consolidate your territories before moving on.
Balanc e your economy and military. Don't spend all your money on recruiting and maintaining your army, as this will leave you with no funds for building and developing your settlements. Invest in economic and cultural buildings that will boost your income and happiness, and recruit only the units you need for your campaigns.
Manage your religion and culture. Don't ignore the religious and cultural differences between your faction and your subjects, as this will cause unrest and rebellion. Build religious buildings that will convert the population to your faith, and cultural buildings that will assimilate them to your culture. Respect the Pope's authority if you are a Catholic faction, or face excommunication and crusades.
How to win battles
Winning battles in Medieval II: Total War can be tricky, but satisfying. Here are some tips and tricks to help you triumph:
Know your enemy. Don't go into battle blindly, as this will put you at a disadvantage. Scout the enemy's army composition, position, and terrain, and plan your strategy accordingly. Use spies and diplomats to gather information, and use agents and assassins to sabotage or eliminate key targets.
Use your units effectively. Don't waste your units on futile or suicidal attacks, as this will deplete your army and morale. Use your units according to their strengths and weaknesses, and coordinate them with each other. Use infantry to hold the line, cavalry to flank and charge, missile to harass and weaken, and siege to breach and destroy.
Use the terrain to your advantage. Don't fight on unfavorable ground, as this will hamper your movement and effectiveness. Use the terrain to enhance your army's performance and hinder your enemy's. Use hills to gain elevation and visibility, forests to hide and ambush, rivers to slow down and funnel, and walls to protect and fortify.
How to use diplomacy and agents
Using diplomacy and agents in Medieval II: Total War can be useful, but risky. Here are some tips and tricks to help you navigate the political landscape:
Make friends and enemies wisely. Don't alienate or antagonize everyone around you, as this will make you isolated and vulnerable. Make alliances and trade agreements with factions that share your interests and goals, and declare war on factions that threaten or oppose you. Be careful of betrayals and backstabbings, though, as not everyone is trustworthy or loyal.
Use diplomacy and agents strategically. Don't rely on diplomacy and agents alone, as this will make you dependent and passive. Use diplomacy and agents as tools to support your military and economic objectives, not as substitutes for them. Use diplomacy to negotiate deals, demand tribute, offer bribes, or request crusades. Use agents to spy on enemies, sabotage buildings, assassinate generals, or incite rebellions.
Use diplomacy and agents carefully. Don't abuse diplomacy and agents excessively, as this will make you hated and despised. Use diplomacy and agents sparingly and discreetly, as this will make you respected and feared. Be aware of the consequences and risks of your actions, as they may backfire or provoke retaliation. Be prepared to face the wrath of your enemies, the Pope, or the public opinion.
Conclusion
Medieval II: Total War is a strategy game that offers you a rich and immersive experience of the Middle Ages. You can choose from 21 factions and five campaigns, each with its own units, buildings, culture, religion, and objectives. You can manage your empire, fight your battles, and use diplomacy and agents to achieve your goals. You can also enjoy the realistic and epic graphics, sound effects, music, and voice acting that bring the historical atmosphere and events to life. If you are a history lover and a strategy fan, you should definitely play Medieval II: Total War.
FAQs
Here are some of the frequently asked questions about Medieval II: Total War:
Q: What are the system requirements for Medieval II: Total War?
A: The minimum system requirements for Medieval II: Total War are:
OS: Windows 2000/XP
Processor: 1.5 GHz Pentium 4 or equivalent
Memory: 512 MB RAM
Graphics: 128 MB DirectX 9.0c compatible card
Storage: 11 GB available space
Sound: DirectX 9.0c compatible sound card
Q: How can I mod Medieval II: Total War?
A: Medieval II: Total War is a highly moddable game that has a large and active modding community. You can find and download various mods that add new features, content, or gameplay to the game. Some of the most popular mods are:
Stainless Steel: This mod improves and expands the original game with new factions, units, maps, scripts, events, and more.
Third Age - Total War: This mod transforms the game into a Lord of the Rings themed game with new factions, units, maps, music, sounds, and more.
Kingsdoms Grand Campaign Mod: This mod combines the four expansion campaigns into one grand campaign with new factions, units, events, and more.
Q: How can I play Medieval II: Total War online?
A: Medieval II: Total War supports online multiplayer mode that allows you to play with or against other players around the world. You can join or host online games via Steam or GameRanger. You can also join online tournaments or clans to compete with other players.
Q: How can I improve my performance in Medieval II: Total War?
A: If you experience lag or low FPS in Medieval II: Total War, you can try some of the following tips to improve your performance:
Lower your graphics settings. You can adjust your graphics settings in the options menu or in the configuration file. You can lower the resolution, texture quality, anti-aliasing, shadows, etc.
Update your drivers. You can update your graphics card and sound card drivers to ensure they are compatible and optimized for the game.
Clean your system. You can clean your system from viruses, malware, junk files, etc. that may slow down your system or interfere with the game.
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